SnapToTackle

Stop cutting film by hand.
Get one clip per play.

Point SnapToTackle at a game and it finds every snap and every whistle, then cuts each play out of the original file at full quality. A game takes one pass, not an evening.

See pricing Windows 10 and 11

What it actually does

Three things, and it does not ask you to change how you film.

Reads your film where it sits

Your game file is never uploaded. A 10 GB game is read straight off your drive, so there is no waiting on an upload bar and no second copy eating disk — only small cropped stills go out for the analysis, and only to Google.

Clips follow the play

Snap to whistle plus a little padding, not a fixed six seconds. A quarterback kneel and a 60-yard run come out the length they actually were.

Ready to hand out

You get a ZIP named after the game, one MP4 per play, plus a spreadsheet of timecodes. Optionally one continuous video with the dead time removed.

How well does it work?

Measured on a five-minute stretch of real game film holding five plays, with every setting run three times. The five were confirmed by hand, frame by frame.

SettingPlays foundSame every run?Cost per game
Thorough5 of 5Yes~$2.00
Fast4 of 5Yes~$0.40
Thorough is the default, because a missed down costs a coach more than the difference. Both numbers are Google's charges, not ours — see the price below.

Price

One subscription, renewed yearly. Cancel whenever you like.

Billed annually · price shown at checkout

  • Unlimited games, unlimited clips
  • Use it commercially — break down film as a paid service if you want
  • Every update for as long as you subscribe
  • Works offline between licence checks

Questions

Is there anything else to pay for?

Yes, and not to us. SnapToTackle uses Google's Gemini to watch the film, and you use your own Google API key, so that usage bills to your account directly — about $2 a game on the Thorough setting. We take no part of it and never see your key. A key is free to create and takes about a minute.

What kind of film does it need?

MP4, any size, from a fixed sideline camera that pans and zooms to follow the ball — which is what most tracking cameras produce. If your camera is framed differently you can tell SnapToTackle where on the frame to look.

Does my film leave my computer?

Your game file never does — it is read off your drive and never uploaded. What does go out is a series of small, cropped, low-resolution stills, sent to Google for the analysis under your own API key. The cutting happens entirely on your machine. We never receive your film, your clips or even your file names.

If you coach minors and your league asks, that is the honest answer to give them: the game footage stays on your computer, and what Google sees is a few hundred thumbnail-sized frames of players at a distance.

Will it find every play?

On the footage we measured, yes — five of five, on every run. But it is judging video with a statistical model, and those are occasionally wrong. Check the clips before you build a game plan on them.

How many computers can I use it on?

One at a time. If you move to a new laptop, click "Release this computer" at the bottom of the SnapToTackle window first and the new machine can take over.

Do I need to be online?

Only for the analysis itself, and for a licence check about once a fortnight. Between those SnapToTackle works offline, so a field with no signal is not a problem.

Windows says the publisher is unrecognised.

That warning appears for software that has not yet bought a code-signing certificate. Choose "More info", then "Run anyway". Nothing is wrong with the download.